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Use LOCALAPPDATA for system cache on windows #2297
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This is a nice fix... I only have two nits, if you don't do those we'll probably do it and land..
Note to self: ensure we have a good commit message so we can explain this in dart-sdk CHANGELOG
when we roll pub
in...
lib/src/system_cache.dart
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var appData = Platform.environment['APPDATA']; | ||
return p.join(appData, 'Pub', 'Cache'); | ||
var appDataCacheDir = p.join(appData, 'Pub', 'Cache'); | ||
if (Directory(appDataCacheDir).existsSync()) { |
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nit, but for consistency with the rest of the code base can we consider using dirExists(dir)
.
lib/src/system_cache.dart
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@@ -35,8 +35,14 @@ class SystemCache { | |||
if (Platform.environment.containsKey('PUB_CACHE')) { | |||
return Platform.environment['PUB_CACHE']; | |||
} else if (Platform.isWindows) { | |||
// If a cache dir already exists in %APPDATA%, use it, else default to %LOCALAPPDATA% |
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nit, Can we briefly explain that we prefer %APPDATA%
if it already exists because older pub versions created the pub-cache here.
And maybe state that using %LOCALAPPDATA%
is better because it's not synchronized.
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Currently, the default location for pub's system cache is in %APPDATA%, which means it is in the roaming profile that gets synced across devices. This is less than ideal because it can get pretty large.
This PR moves the default location of the cache to %LOCALAPPDATA%, but will use %APPDATA% if the cache already exists there to avoid breaking existing installs linking to that location
Fixes #1273